| see page 157. Section 3.9.2 Designing experienceA few years ago Alan and Russell were directors of a (now 
                    sadly closed) internet company called aQtive. It came to one 
                    Christmas and we wondered what to send our contacts and registered 
                    users as a Christmas greeting. We thought of plain electrinic 
                    greetings cards ... passé - everyone sends those and 
                    hardly active. Somehow or other the idea came - why not virtual Christmas 
                    crackers? what are real crackers?Now if you come from Britain or a country that has been influenced 
                    by British culture, you will know what Christmas crackers 
                    are (although possibly under a different name, called Christmas 
                    Bon Bons in Australia). If you don't we should explain ... 
 Christmas crackers are small paper tubes, usually around 
                    20-30cm long (8-12"). Inside there is a cardbioard former 
                    that keeps the centre section firm as the ends are pinched 
                    in (see above). At the Christmas dinner table, crackers are 
                    arranged at each place and before you eat you offer one another 
                    the other end of your cracker and pull.  Although the crackers are usually made of quite thin paper, 
                    often crepe paper, it is surprisingly hard to pull them apart. 
                    When eventually they break there is a sharp 'bang!'. Inside, 
                    along the length of the cracker is a small strip of paper 
                    coated with gunpowder in the middle, as the cracker breaks 
                    the paper strip snaps and thee gunpowder explodes! 
 From the inside of each cracker falls three things: 
                    a small plastic toy (or, if the crackers are really posh, 
                      something better!)a paper hata piece of paper with a bad joke on it Of course, describing it doesn't sound much fun, but at a 
                    party it is - really. (see the Italian students below :-) In addition, if you live in a country using Christmas crackers 
                    they will evoke nostalgic memories of childhood Christmases. 
                     students in rome discover real crackers!
 what are virtual crackers?Virtual crackers are web versions, a bit like electronic 
                    greetings cards. In fact our earliest design ideas (quickly 
                    rejected) were very close to electronic cards - just a page 
                    with a picture of a cracker, a joke, a link to a little web 
                    toy (an animated gif or applet) and a picture of a face with 
                    a hat on. Well, different from an eCard, but, not exactly 
                    capturing the spirit of a Christmas cracker. However, the idea evolved and the final design works as follows... 
                     
                      |  | First the person sending the cracker fills out a web 
                          form - very like an eCard. The form asks for the name 
                          and email address of the sender and recipient and a 
                          short message |   
                      |  | In addition, the sender can, if they choose, customise 
                          the card choosing the design, the joke etc. However, 
                          with real Christmas crackers you cannot do this, so 
                          we only added this customisation reluctantly ... and 
                          only when we made a Valentine's day version with love 
                          poems and mottos - strangely people really want to know 
                          what they are sending :-) |   
                      |  | When the form is submitted an email is sent to the 
                          recipient and a confirmation web page and email is also 
                          sent to the sender |   
                      |  | When the recipient reads the email it includes a link 
                          to a web page (again like a standard eCard) |   
                      |  | The link takes them to a 'closed cracker' page. This 
                          has a picture of the outside of the cracker and the 
                          greetings message, but not the contents. Instead they 
                          have to click a further button to 'pull' the cracker |   
                      |  | Very slowly (painfully slowly) the cracker pulls open 
                          (some JavaScript) and the page is replaced with an 'open 
                          cracker' page |   
                      |  | The open cracker page has a picture of an exploding 
                          cracker ... and a sound file plays ... bang! It also 
                          has the greetings message, the joke and links to separate 
                          pages for a mask and a web toy. |   
                      |  | In a real cracker you tell the bad joke to one another, 
                          but this is not so good when you recieve the cracker 
                          on your own, so instead just the 'question' part of 
                          the joke is shown and the answer only revealed when 
                          you ask. |   
                      |  | The sender meanwhile has a link that they can follow. 
                          Initially this just shows the closed cracker and only 
                          when the recipient has opened the cracker can the sender 
                          also see inside. |       do they work?Evaluating experience is a difficult area. From a simple 
                    usability metric we might not think this is a very good interface. 
                    Just count the mouse clicks needed to see the answer to the 
                    joke; it would be a lot more efficient to simply show 
                    the joke and answer on the first page ... but not much fun. In use terms around 20-25% of crackers are never opened. 
                    Whether this is due to incorrect email addresses, recipients 
                    thinking the mail is spam, or simply not getting round to 
                    it, we don't know. It is very hard to study those who don't 
                    use things. We also don't know how this figure compares with 
                    other kinds of electronic greetings cards, but based on personal 
                    use we guess not so different. This still represents a substantial 
                    number of apparently 'failed' communications ... although 
                    the simple reciept of the email, says "She is still thinking 
                    of me", so even a 'failed' virtual cracker may be a successful 
                    personal contact. If we are designing an information system to be installed 
                    throughout an organisation, or a 'when the next bus is coming' 
                    system to be installed at every bus stop, it is important 
                    that the system is at least usable by everyone to some extent. 
                    However, for an 'experience' product like crackers the criteria 
                    change. If crackers are 'OK' for everyone then they are probably 
                    a failure, who wants to send something that is just OK. Ideally 
                    we'd like everyone to love virtual crackers, but it is better 
                    for some people to love them and some people hate them than 
                    for them to be just 'OK' for everyone. By this measure virtual crackers come out very well as we 
                    have had a significant amount of 'fan' mail. Typically the 
                    only feedback you get for a product is to complain about bugs! 
                    So positive feedback is not just gratifying, but also strong 
                    evidence that something is working ... at least for some people! Some of the feedback is quite general, for example these 
                    two:  I love this site!!!!! Thank you, thank 
                    you, thank you!!!And Merry Christmas to everyone involved!!
 I think your crackers are fantastic !!These are very cool! Well done!
 However there is a considerable amount of feedback from people 
                    now living in non-cracker countries, who clearly had their 
                    childhood memories awakened by the cracker. Thank you for putting a smile on my face 
                    and bringing back some funny memories! My mother is from England and I grew up pulling the "real" 
                    crackers during the holidays.
 
 This is such a great idea! As an ex-pat Brit' I have missed 
                    Christmas crackers
 all the years that I have lived in the USA
 These are particualrly significant as they mean not only 
                    that the design was successful in that (some) people liked 
                    it, but also in that it in some way captured sufficient of 
                    the real crackers experience to induce nostalgia. Of course, one of our aims in producing crackers was as PR 
                    for the company. For this crackers needed to be not only liked, 
                    but also shared. In fact, this was the case and each year 
                    we tend to see a week by week doubling in the use of crackers 
                    in the run-up to Christmas as some of those receiving crackers 
                    decide to pass them on to others (remember useful, usable 
                    and used). As one email put it ... your virtual crackers are the bomb!they are too cool to be kept to myself
 If not for the fact that usage drops to near zero after Christmas, 
                    they would probably have been enough to keep aQtive afloat 
                    on their own :-/ why do they work?The success of virtual crackers was not just happenstance. In order to understand this success we must see how the virtual 
                    crackers do not replicate the real cracker, but do capture 
                    the crucial aspects of the 'cracker experience'. For example, 
                    it is important that virtual crackers do not give an optimal 
                    path to the users' goal, but instead a more tortuous navigation 
                    route thus adding to a sense of suspense.   Note that experience is as much about perception as function. 
                    In the case of crackers, both real and virtual, the inner 
                    functionality is not significant (a plastic toy), neither 
                    is the optimality of the interface (a flap would allow the 
                    extraction of the toy without damaging the cracker), nor even 
                    the actual physical packaging (crepe paper and cardboard), 
                    but within a particular social context the experience of using 
                    the cracker is deeply engaging. In the case of paper crackers 
                    this may be the result of accident and evolution. In the case 
                    of virtual crackers it is by design. The design worked because it took the real crackers experience 
                    and deconstructed it into individual elements of the experience. 
                    the table below and on page 157 lists these elements. You 
                    can see how each real crackers element is in some way recreated 
                    in the virtual crackers experience, but it is not a simple 
                    facsimilie of the real cracker (impossible on the web!). Some 
                    mappings are fairly obvious, the bad joke on the paper inside 
                    the cracker becomes bad joke on the web page. However, others 
                    are not so straight forward. 
                     
                      |  |  | real cracker |  | virtual cracker |   
                      | surface elements |  |  |   
                      |  | design | cheap and cheerful |  | simple page/graphics |   
                      |  | play | plastic toy and joke |  | web toy and joke |   
                      |  | dressing up | paper hat |  | mask to cut out |   
                      | experienced effects |  |  |   
                      |  | shared | offered to another |  | sent by email, message |   
                      |  | co-experience | pulled together |  | sender can't see contentuntil opened by recipient
 |   
                      |  | hiddenness | contents inside |  | first page - no contents |   
                      |  | excitement | cultural connotations |  | recruited expectation |   
                      |  | suspense | pulling cracker |  | slow ... page change |   
                      |  | surprise | bang (when it works) |  | WAV file (when it works) |  the crackers experience The element of sharing in the real cracker is not the same 
                    in the virtual cracker. In a way the sending of the email 
                    has some of the essence of the offered cracker. However, there 
                    is a strong sense of co-experience with real crakers - you 
                    are there together as you pull. With virtual crackers this 
                    is much weaker, but the way that the sender can only see the 
                    open cracker until the recipient has opened it adds a little 
                    of this sense. In an instant messenger variant of virtual 
                    crackers it may be possible to make this stronger. 
                   Why not try to sketch a design for yourself of what instant 
                    messenger crackers might be like?
                    Another 
                    example where the real and virtual crackers differ is in the 
                    mask. As mentioned real crackers have a paper hat inside and 
                    our first idea was to have a little smilie face with a hat 
                    one. Cute possibly, but hardly fun!
 However, the mask link takes you to a page where you have 
                    a mask that is big enough to print and cut out. Although few 
                    (if any) crackers users may actually cut out the mask to wear, 
                    the fact that you could wear it gives it some of the 
                    feeling of dressing up that the hat does. Even with 
                    real crackers many people do not actually put the hat on, 
                    but would feel hard done by if theor cracker did not have 
                    one. With experience what you could do may be as important 
                    as what you do do! 
 more ... The design of crackers is discussed in a number of articles: 
                   
                    Deconstructing Experience - pulling crackers apart. 
                      In Funology: From Usability to Enjoyment. M. Blythe, 
                      K. Overbeeke, A. Monk and P. Wright (eds.) Dordrecht, the 
                      Netherlands: Kluwer, 2003. pp. 165-178more ...
 Absolutely crackers.Compters and Fun 4. York, UK, 29th November 2001.
 more 
                      ...
 ... and of course you can try them yourself!   send a cracker
   Alan Dix, 2004 |