Human-Computer Interaction 3e Dix, Finlay, Abowd, Beale

exercises  -  5. interaction design basics

EXERCISE 5.7 [extra - not in book]

Consider the train booth example.  Write a persona of a commuter and a scenario involving him/her using the booth to get a ticket when late for work

answer available for tutors only

Looking for rich descriptions harness natural 'intelligences' of designer social understanding, etc. For the scenario, important to kep trackof everything tat isd happening towards catching the train (e.g. walking between platforms, weather, etc.) as well as the direct interaction with the system.


Other exercises in this chapter

ex.5.1 (tut), ex.5.2 (tut), ex.5.3 (tut), ex.5.4 (tut), ex.5.5 (tut), ex.5.6 (ans), ex.5.7 (tut), ex.5.8 (tut), ex.5.9 (tut), ex.5.10 (tut), ex.5.11 (tut), ex.5.12 (tut)

all exercises for this chapter


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