HUMAN-COMPUTER INTERACTION
Dix, Finlay, Abowd and Beale mapping between editions
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This page gives the mapping between major sections in the first and second editions. It does not list every change, nor every new box or expanded section. Please see the changes and additions page for a description of the new things in the second edition.
Of course we (and Prentice Hall) would like you to purchase a copy of the second edition (!). However, we also want to ensure that owners of the first edition can still use it even when references are given in terms of the second edition and likewise that course notes written refering to the first edition can still be used when students have the second edition.
See also the brief contents and detailed table of contents
2e | 1e | |
---|---|---|
Foreword | xi | xi |
Preface to the second edition | xiii | |
Preface to the first edition | xv | xiii |
Introduction | 1 | 1 |
1 | The human | 2e | 1e | |
1.1 | Introduction | 12 | 10 | |
1.2 | Input--output channels | 13 | 11 | |
Design Focus: Getting noticed | 16 | new | ||
1.3 | Human memory | 26 | 24 | |
Design Focus: Cashing in | 29 | new | ||
1.4 | Thinking: reasoning and problem-solving | 36 | 35 | |
Design Focus: Whose error? | 47 | |||
1.5 | Individual differences | 48 | 44 | |
1.6 | Psychology and the design of interactive systems | 48 | 45 | |
1.7 | Summary | 51 | 46 | |
Exercises | 51 | 47 | ||
Recommended reading | 51 | 47 |
2 | The computer | 2e | 1e | |
2.1 | Introduction | 54 | 50 | |
2.2 | Text entry devices | 56 | 52 | |
2.3 | Positioning and pointing devices | 63 | 59 | |
2.4 | Output devices | 72 | 66 | |
2.4.3 The 3D displays | 71 | old section 2.5 Alternatives | ||
2.5 | Paper: printing and scanning | 79 | 72 | old section 2.6 |
Design Focus: Readability of text | 97 | new | ||
2.6 | Memory | 89 | 79 | old section 2.7 |
2.7 | Processing | 96 | 85 | old section 2.8 |
Design Focus: The myth of the infinitely fast machine | 97 | new | ||
2.8 | Summary | 101 | 89 | old section 2.9 |
Exercises | 90 | all now included as worked exercises | ||
Recommended reading | 102 | 90 |
3 | The interaction | 2e | 1e | |
3.1 | Introduction | 103 | 91 | |
3.2 | Models of interaction | 104 | 92 | |
Design Focus: VCR | 109 | 97 | extracted from old section 3.2.3 | |
3.3 | Frameworks and HCI | 109 | 98 | |
3.4 | Ergonomics | 110 | 99 | |
Design Focus: Industrial interfaces | 112 | new | ||
3.5 | Interaction styles | 115 | 102 | new subsections on point-and-click and 3D interfaces |
3.6 | Elements of the WIMP interface | 123 | expanded from part of old section 3.5 | |
Design Focus: Learning toolbars | 129 | new | ||
3.7 | Screen design and layout | 131 | new | |
Design Focus: Checking screen colours | 132 | new | ||
3.8 | Interactivity | 136 | new | |
3.9 | The context of the interaction | 137 | 112 | old section 3.6 |
3.10 | Summary | 138 | 113 | old section 3.7 |
Exercises | 139 | 114 | ||
Recommended reading | 139 | 114 |
4 | Usability paradigms and principles | 2e | 1e | |
4.1 | Introduction | 143 | 117 | |
4.2 | Paradigms for interaction | 144 | 118 | new subsections |
4.2.12 The World Wide Web | new | |||
4.2.13 Agent-based interfaces | new | |||
4.2.14 Ubiquitous computing | new | |||
4.3 | Principles to support usability | 162 | 131 | |
4.4 | Summary | 177 | 145 | |
Exercises | 177 | 145 | ||
Recommended reading | 177 | 146 |
5 | The design process | 2e | 1e | |
5.1 | Introduction | 179 | 147 | |
5.2 | The software life cycle | 179 | 148 | |
5.3 | Using design rules | 190 | 160 | |
5.4 | Usability engineering | 199 | 168 | |
5.5 | Iterative design and prototyping | 205 | 173 | |
Design Focus: Prototyping in practice | 209 | new | ||
5.6 | Design rationale | 212 | 180 | |
5.7 | Summary | 220 | 188 | |
Exercises | 220 | 188 | ||
Recommended reading | 221 | 189 |
6 | Models of the user in design | 2e | 1e | |
6.1 | Introduction | 223 | 191 | |
6.2 | User requirements modelling | 223 | new | |
6.3 | Socio-technical models | 224 | new | |
6.4 | Soft systems methodology | 227 | new | |
6.5 | Participatory design | 229 | old section 11.3.3 | |
6.6 | Cognitive models | 230 | 192 | old section 6.2 |
6.7 | Goal and task hierarchies | 231 | 193 | old section 6.3 |
Design Focus: GOMS saves money | 234 | new | ||
6.8 | Linguistic models | 241 | 202 | old section 6.4 |
6.9 | The challenge of display-based systems | 245 | 206 | old section 6.5 |
6.10 | Physical and device models | 246 | 207 | old section 6.6 |
6.11 | Cognitive architectures | 254 | 214 | old section 6.7 |
6.12 | Summary | 257 | 218 | old section 6.8 |
Exercises | 258 | 218 | ||
Recommended reading | 259 | 219 |
7 | Task analysis | 2e | 1e | |
7.1 | Introduction | 260 | 221 | |
7.2 | Differences between task analysis and other techniques |
261 | 222 | |
7.3 | Task decomposition | 262 | 223 | |
7.4 | Knowledge-based analysis | 268 | 229 | |
7.5 | Entity--relationship-based techniques | 274 | 235 | |
7.6 | Sources of information and data collection | 280 | 240 | |
7.7 | Uses of task analysis | 287 | 245 | |
7.8 | Summary | 290 | 248 | |
Exercises | 291 | 249 | ||
Recommended reading | 291 | 250 |
8 | Dialog notations and design | 2e | 1e | |
8.1 | What is dialog? | 292 | 251 | |
8.2 | Dialog design notations | 294 | 254 | |
8.3 | Diagrammatic notations | 296 | 256 | |
Design Focus: Using STNs in prototyping | 299 | new | ||
8.3.5 Petri nets | new | |||
Design Focus: Digital watch -- documentation and analysis |
311 | old section 8.3.8 | ||
8.4 | Textual dialog notations | 313 | 271 | |
8.5 | Dialog semantics | 324 | 281 | |
8.6 | Dialog analysis and design | 330 | 288 | |
8.7 | Summary | 337 | 295 | |
Exercises | 338 | 296 | ||
Recommended reading | 339 | 297 |
9 | Models of the system | 2e | 1e | |
9.1 | Introduction | 341 | 300 | |
9.2 | Standard formalisms | 341 | 300 | |
9.3 | Interaction models | 354 | 315 | |
9.4 | Status/event analysis | 365 | 325 | |
9.5 | Summary | 373 | oops - missing in the first edition! | |
Exercises | 374 | 334 | ||
Recommended reading | 375 | 335 |
10 | Implementation support | 2e | 1e | |
10.1 | Introduction | 378 | 337 | |
10.2 | Elements of windowing systems | 379 | 338 | |
10.3 | Programming the application | 384 | 344 | |
Design Focus: Going with the grain | 389 | new | ||
10.4 | Using toolkits | 390 | 350 | |
Design Focus: Java and AWT | 392 | new | ||
10.5 | User interface management systems | 395 | 353 | |
10.6 | Summary | 402 | 360 | |
Exercises | 403 | 361 | ||
Recommended reading | 403 | 362 |
11 | Evaluation techniques | 2e | 1e | |
11.1 | What is evaluation? | 406 | 363 | |
11.2 | Goals of evaluation | 406 | 364 | |
11.3 | Styles of evaluation | 407 | 365 | old section 11.3.3 now in chapter 6 |
11.4 | Evaluating the design | 408 | 368 | subsection on cognitive walkthrough revised |
11.5 | Evaluating the implementation | 415 | 374 | |
11.6 | Choosing an evaluation method | 436 | 393 | |
11.7 | Summary | 440 | 397 | |
Exercises | 441 | 399 | ||
Recommended reading | 441 | 400 |
12 | Help and documentation | 2e | 1e | |
12.1 | Introduction | 444 | 401 | |
12.2 | Requirements of user support | 445 | 403 | |
12.3 | Approaches to user support | 446 | 405 | |
12.4 | Adaptive help systems | 450 | was Intelligent help systems | |
12.5 | Designing user support systems | 457 | 416 | |
12.6 | Summary | 459 | 419 | |
Exercises | 459 | 419 | ||
Recommended reading | 460 | 420 |
13 | Groupware | 2e | 1e | |
13.1 | Introduction | 463 | 423 | |
13.2 | Groupware systems | 464 | 424 | |
13.3 | Computer-mediated communication | 467 | 427 | |
13.3.4 Virtual collaborative environments | 467 | 427 | new | |
13.4 | Meeting and decision support systems | 476 | 434 | |
13.5 | Shared applications and artefacts | 481 | 440 | |
13.6 | Frameworks for groupware | 488 | 446 | |
13.7 | Implementing synchronous groupware | 496 | 455 | |
13.8 | Summary | 506 | 466 | |
Exercises | 507 | 467 | ||
Recommended reading | 507 | 468 |
14 | CSCW and social issues | 2e | 1e | |
14.1 | Introduction | 510 | 470 | |
14.2 | Face-to-face communication | 511 | 470 | |
14.3 | Conversation | 516 | 476 | |
14.4 | Text-based communication | 528 | 489 | |
14.5 | Group working | 537 | 499 | |
14.6 | Organizational issues | 544 | 506 | |
Design Focus: Implementing workflow in Lotus Notes | 549 | new | ||
14.7 | Summary | 550 | 512 | |
Exercises | 551 | 513 | ||
Recommended reading | 552 | 513 |
15 | Out of the glass box | 2e | 1e | |
15.1 | Introduction | 554 | ||
Usable sensory inputs | old section 15.2 now in box on page 555 | |||
15.2 | Multi-modal and multimedia systems | 555 | 517 | old section 15.3 |
15.3 | Speech in the interface | 556 | 518 | old section 15.4 |
Design Focus: Mathematics for the blind | 559 | new | ||
15.3.4 Uninterpreted speech | 518 | new | ||
Design Focus: Choosing the right kind of speech | 561 | new | ||
15.4 | Non-speech sound | 562 | 521 | old section 15.5 |
Soundtrack/td> | old section 15.5.1 now in box on page 563 | |||
15.5 | Handwriting recognition | 567 | 525 | old section 15.6 |
Design Focus: Apple Newton | 567 | new | ||
15.6 | Gesture recognition | 569 | 534 | old section 15.9 |
15.7 | Computer vision | 569 | 535 | old section 15.10 |
15.8 | Ubiquitous computing applications research | 570 | new | |
15.9 | Interfaces for users with special needs | 576 | old section 15.11.1 | |
15.10 | Virtual reality | 578 | old 15.11.2 significantly expanded | |
Design Focus: Applications of augmented reality | 582 | new | ||
15.11 | Information and data visualisation | 583 | new | |
15.12 | Summary | 590 | 540 | |
Exercises | 591 | 541 | ||
Recommended reading | 591 | 541 |
16 | Hypertext, multimedia and the World Wide Web | 2e | 1e | |
16.1 | Introduction | 593 | ||
16.2 | Text, hypertext and multimedia | 593 | 527 | old section 15.7 |
16.3 | The World Wide Web | 596 | new | |
16.4 | Animation | 598 | 532 | old section 15.8 |
16.5 | Video and digital video | 599 | ||
16.6 | Educational technology | 600 | expanded from bits of old 15.7.1 | |
16.7 | Design Focus: Designing for the World Wide Web | 602 | new | |
16.8 | Summary | 609 | ||
Exercises | 610 | some from old chapter 15, some new | ||
Recommended reading | 610 |
References | 611 |
Index | 628 |
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