HUMAN-COMPUTER INTERACTION SECOND EDITION
Dix, Finlay, Abowd and Beale


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Chapter 6 Models of the user in design 6.10.1 Keystroke-level model Page 259

A classic text in this field of cognitive models, in which the basic architectural assumptions of the Model Human Processor architecture are explained as well as the GOMS model and KLM.


Chapter 6 Models of the user in design 6.10.1 Keystroke-level model Page 259

S. Bovair, D. E. Kieras and P. G. Polson, The acquisition and performance of text-editing skill: a cognitive complexity analysis. Human--Computer Interaction, Vol. 5, No. 1, pp. 1--48, 1990.


Chapter 6 Models of the user in design 6.10.1 Keystroke-level model Page 259

F. Schiele and T. Green, HCI formalisms and cognitive psychology: the case of task--action grammars. In M. D. Harrison and H. W. Thimbleby, editors, Formal methods in Human--Computer Interaction, chapter 2, Cambridge University Press, 1990.


Chapter 6 Models of the user in design 6.10.1 Keystroke-level model Page 259

A good description of TAG with several extended examples based on the Macintosh interface. The authors provide a good comparative analysis of TAG versus other cognitive modelling techniques.


Chapter 6 Models of the user in design 6.10.1 Keystroke-level model Page 259

The description of the problem space cognitive architecture was informed by this article, which also contains references to essential work on the Soar platform.


Chapter 7 Task analysis 7.2 Differences between task analysis and other techniques Page 262

Some aspects of task analysis will look very like the goal-oriented cognitive models discussed in Chapter 6. Indeed, there would be little to prevent one using a GOMS-like notation to represent a task decomposition such as the vacuum cleaning above. The difference between the two lies in the intention of the models. The purpose of the goal-oriented models is to understand the internal cognitive processes as a person performs a task -- the granularity is thus usually rather small. The emphasis of task analysis is more one of observing the user from the outside and will include actions, such as retrieval of a document from a filing cabinet, which would never be included in a GOMS analysis.


Chapter 7 Task analysis 7.2 Differences between task analysis and other techniques Page 262

Sometimes task analysis will produce quite low-level task decompositions which are identical to those one would expect from a goal-oriented analysis. However, for task analysis this would tend to be the end of the process, to be used, for instance, by the interface designer in structuring the dialog. For goal-oriented cognitive models, such a goal hierarchy is the central feature, to be further analyzed for complexity, learnability and the like.


Chapter 7 Task analysis 7.2 Differences between task analysis and other techniques Page 262

In terms of the design life cycle (Chapter 5) task analysis belongs at the beginning in requirements capture, whereas the cognitive models are normally used towards the end of the process during evaluation.


Chapter 7 Task analysis 7.3 Task decomposition Page 264

Another obvious stopping point is where the task contains complex motor responses (like mouse movement) or where it involves internal decision making. In the first case, decomposition would not be productive; explaining how such actions are performed is unlikely to be either accurate or useful. In the second case, we would expand if the decision making were related to external actions, such as looking up documentation or reading instruments, but not where the activity is purely cognitive. A possible exception to this would be if we were planning to build a decision support system, in which case we may want to understand the way someone thought about a problem in order to build tools to help. However, it is debatable whether HTA is the appropriate technique in this case.


Chapter 8 Dialog notations and design 8.6.3 Presentation and lexical properties Page 335

It is often claimed that dialog design should be independent of the detailed design of the presentation and lexical details of the interface. That is, one begins by deciding on the functionality of the system, and then, possibly making use of cognitive models or task analysis, one designs the dialog to perform those functions. Finally, one designs the visual presentation of the system and the lexical bindings between keypresses and mouse movement and the more abstract dialog actions.


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