HUMAN-COMPUTER INTERACTION
SECOND EDITION
Currently most common environments for interactive computing are examples of the WIMP interface style, also often called simply windowing systems. WIMP stands for windows, icons, menus and pointers (sometimes windows, icons, mice and pull-down menus), and is the default interface style for the majority of interactive computer systems in use today, especially in the PC and desktop workstation arena. Examples of WIMP interfaces include Microsoft Windows for IBM PC compatibles, MacOS for Apple Macintosh compatibles and various X Windows-based systems for UNIX.
The UNIX windowing environments are interesting as the contents of many of the windows are often themselves simply command line or character-based programs (see Figure 3.12). In fact, this mixing of interface styles in the same system is quite common, especially where older legacy systems are used at the same time as more modern applications. It can be a problem if users
This point-and-click interface style is obviously closely related to the WIMP style. It clearly overlaps in the use of buttons, but may also include other WIMP
There is an increasing use of three-dimensional effects in user interfaces. The most obvious example is virtual reality, but virtual reality is only part of a range of 3D techniques available to the interface designer.
The simplest technique is where ordinary WIMP elements, buttons, scroll bars, etc., are given a 3D appearance using shading, giving the appearance of being sculpted out of stone. By unstated convention, such interfaces have a light source at their top right. Where used judiciously, the raised areas are easily identifiable and can be used to highlight active areas (Figure 3.13). Unfortunately, some interfaces make indiscriminate use of sculptural effects, on every text area, border and menu, so all sense of differentiation is lost.
A more complex technique uses interfaces with 3D workspaces. The objects displayed in such systems are usually flat, but are displayed in perspective when at an angle to the viewer and shrink when they are 'further away'. Figure 3.14 shows one such system, Web-book [38]. Notice how size, light and occlusion provide a sense of distance. Notice also that as objects get further away they take up less screen space. Three-dimensional workspaces give you extra space, but in a more natural way than iconizing windows.
These mechanisms overlap with other interaction styles, especially the use of sculptured elements in WIMP interfaces. However, there is a distinct interaction style for 3D interfaces in that they invite us to use our tacit abilities for the real world, and translate them into the electronic world. Novice users must learn that
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