HUMAN-COMPUTER INTERACTION SECOND EDITION
Dix, Finlay, Abowd and Beale


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Chapter 2 The computer 2.3.1 The mouse Page 63

The mouse operates in a planar fashion, moving around the desktop, and is an indirect input device, since a transformation is required to map from the horizontal nature of the desktop to the vertical alignment of the screen. Left--right motion is directly mapped, whilst up--down on the screen is achieved by moving the mouse away--towards the user. The mouse only provides information on the relative movement of the ball within the housing: it can be physically lifted up from the desktop and replaced in a different position without moving the cursor. This offers the advantage that less physical space is required for the mouse, but suffers from being less intuitive for novice users. Since the mouse sits on the desk, moving it about is easy and users suffer little arm fatigue, although the indirect nature of the medium can lead to problems with hand--eye coordination. However, a major advantage of the mouse is that the cursor itself is small, and it can be easily manipulated without obscuring the display.


Chapter 2 The computer 2.3.1 The mouse Page 63

The mouse was developed around 1964 by Douglas C. Engelbart, and a photograph of the first prototype is shown in Figure 2.5. This used two wheels that slide across the desktop and transmit x--y coordinates to the computer. The housing was carved in wood, and has been damaged, exposing one of the wheels. The original design actually offers a few advantages over today's more sleek versions: by tilting it so that only one wheel is in contact with the desk, pure vertical or horizontal motion can be obtained. Also, the problem of getting the cursor across the large screens that are often used today can be solved by flicking your wrist to get the horizontal wheel spinning. The mouse pointer then races across the screen with no further effort on your behalf, until you stop it at its destination by dropping the mouse down onto the desktop.


Chapter 2 The computer 2.3.1 The mouse Page 64

Optical mice work differently from mechanical mice. A light-emitting diode emits a weak red light from the base of the mouse. This is reflected off a special pad with a metallic grid-like pattern upon which the mouse has to sit, and the fluctuations in reflected intensity as the mouse is moved over the gridlines are recorded by a sensor in the base of the mouse and translated into relative x, y motion. The optical mouse is less susceptible to dust and dirt than the mechanical one in that its mechanism is less likely to become gunged up. However, if the mouse mat is not properly aligned, movement of the mouse may become erratic -- especially difficult if you are working with someone and pass the mouse back and forth between you.


Chapter 2 The computer 2.3.1 The mouse Page 65

Although most mice are hand operated, not all are -- there is a device called the footmouse. As the name implies, it is a foot-operated device, although it is more akin to an isometric joystick than a mouse. The cursor is moved by foot pressure on one side or the other of a pad. A rare device, the footmouse has not found common acceptance for obvious reasons.


Chapter 2 The computer 2.3.2 Other 2D positioning devices Page 65

There are a number of alternatives to the mouse. Some of these devices offer a similar method of interaction, whilst others still provide positioning and pointing capabilities but in a completely different manner. Some of these alternatives are discussed in the following sections.


Chapter 2 The computer Trackball Page 65

The trackball is a little like an upside-down mouse. The weighted ball is rotated inside a static housing, the motion being detected in the same way as for a mechanical mouse, and the relative motion of the ball moves the cursor. Because of this, the trackball requires no additional space in which to operate, and is therefore a very compact device. It is an indirect device, and requires separate buttons for selection. It is fairly accurate, but is difficult to draw with, as long movements are difficult. Trackballs now appear in a wide variety of sizes, the most usual size of ball being about the same as a golf ball, with a number of larger and smaller devices available. Some of the smaller devices are becoming increasing popular for use with notebook and portable computers, with more enlightened designs having them actually built in, either above or below the keyboard, rather than clipping on to the side of the machine. The size and 'feel' of the trackball itself affords significant differences in the usability of the device: its weight, rolling resistance and texture all contribute to the overall effect.


Chapter 2 The computer Touch-sensitive screens (touchscreens) Page 66

Touchscreens are another method of allowing the user to point and select objects on the screen, but they are much more direct than the mouse, as they detect the presence of the user's finger, or a stylus, on the screen itself. They work in one of a number of different ways: by the finger (or stylus) interrupting a matrix of light beams, or by capacitance changes on a grid overlaying the screen, or by ultrasonic reflections. Because the user indicates exactly which item is required by pointing to it, no mapping is required and therefore this is a direct device.


Chapter 2 The computer Touch pad Page 67

Touch pads are very small compared with tablets, usually around 2--3 inches (50--75 mm) square. They were first used extensively in Apple Powerbook portable computers but are now used in several other notebook computers and can be obtained separately to replace the mouse on the desktop. They are operated by stroking a finger over their surface, rather like using a simulated trackball. The feel is very different from other input devices, but as with all devices users quickly get used to the action and become proficient. However, even experienced users continue to report problems if another finger accidentally touches the pad causing the motion detection to become confused and the cursor to jump across the screen.


Chapter 2 The computer 2.3.3 Keyboard-based positioning devices Page 68

Cursor keys are available on most keyboards. Four keys on the keyboard are used to control the cursor, one each for up, down, left and right. Such a system is extremely cheap, but slow for general positioning tasks. The usefulness of such a system is limited to not much more than the basic requirements for text editing tasks. There is no standardized layout for the keys; arranging them in a line, a square, a 'T' or an inverted 'T', or a diamond shape are all common. Some common layouts are shown in Figure 2.6. Note that for text editing, the most common operation is down-and-to-the-right, which is ideal for cursor keys to cope with, especially if they are laid out in the inverted 'T'. If the most common task is to be text editing, the cursor keys offer a better alternative than relying on, say, the mouse.


Chapter 2 The computer Cockpit and virtual controls Page 70

In many PC games and desktop virtual reality (where the output is shown on an ordinary computer screen), the controls are themselves virtual. This may be a simulated form of the cockpit controls or more prosaic up--down left--right buttons. The user manipulates these virtual controls using an ordinary mouse (or other 2D device). Note that this means there are two levels of indirection. It is a tribute to the flexibility of the human mind that people can not only use such systems but also rapidly become proficient.


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