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introduction
1. human
2. computer
3. interaction
4. paradigms
5. design basics
6. software process
7. design rules
8. implementation
9. evaluation
10. universal design
11. user support
12. cognitive models
13. socio-organizational
14. comm and collab
15. task models
16. dialogue
17. system models
18. rich interaction
19. groupware
20. ubicomp, VR, vis
21. hypertext and WWW
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CHAPTER 13
socio-organizational issues and stakeholder requirements

 outline 

 links 

 resources 

 exercises 

  • The Ethnographic Lens – Elizabeth Churchil, Director of UX at Google, describes how to combine big data and ethnographic insights
  • Action Research in HCI – collection of references
  • Ethnography – article in the Enclopedia of –Computer Interaction, at interaction-design.org
  • Jonathan Grudin's articles on CSCW challenges and CSCW history