Human-Computer Interaction 3e ­ Dix, Finlay, Abowd, Beale

exercises  -  7. design rules

EXERCISE 7.7

(a) Distinguish between principles, guidelines and standards, using examples of each to illustrate.

(b) Why is context important in selecting and applying guidelines and principles for interface design? Illustrate your answer with examples.

answer available for tutors only


Other exercises in this chapter

ex.7.1 (ans), ex.7.2 (ans), ex.7.3 (open), ex.7.4 (ans), ex.7.5 (ans), ex.7.6 (ans), ex.7.7 (tut), ex.7.8 (tut), ex.7.9 (open)

all exercises for this chapter


home | about | chapters | resources | exercises | online | editions | interactive | community | search | plus +++
exercises: 1. human | 2. computer | 3. interaction | 4. paradigms | 5. design basics | 6. software process | 7. design rules | 8. implementation | 9. evaluation | 10. universal design | 11. user support | 12. cognitive models | 13. socio-organizational | 14. comm and collab | 15. task models | 16. dialogue | 17. system models | 18. rich interaction | 19. groupware | 20. ubicomp, VR, vis | 21. hypertext and WWW