Human-Computer Interaction 3e Dix, Finlay, Abowd, Beale
CHAPTER 4
paradigms
- Examples of effective strategies for building interactive systems provide
paradigms for designing usable interactive systems.
- The evolution of these usability paradigms also provides a good perspective
on the history of interactive computing.
- These paradigms range from the introduction of time-sharing computers, through
the WIMP and web, to ubiquitous and context-aware computing