Human-Computer Interaction 3e ­ Dix, Finlay, Abowd, Beale

exercises  -  3. the interaction

EXERCISE 3.8

The typical computer screen has a WIMP setup (what does WIMP stand for?) Most common WIMP arrangements work on the basis of a desktop metaphor , in which common actions are likened to similar actions in the real world. For example, moving a file is achieved by selecting it and dragging it into a relevant folder or filing cabinet. The advantage of using a metaphor is that the user can identify with the environment presented on the screen. Having a metaphor allows them to predict the outcome of their actions more easily.

Note that the metaphor can break down, however. What is the real-world equivalent of formatting a disk? Is there a direct analogy for the concept of 'undo'? Think of some more examples yourself.

answer

open-ended


Other exercises in this chapter

ex.3.1 (ans), ex.3.2 (ans), ex.3.3 (ans), ex.3.4 (open), ex.3.5 (open), ex.3.6 (tut), ex.3.7 (tut), ex.3.8 (open)

all exercises for this chapter


home | about | chapters | resources | exercises | online | editions | interactive | community | search | plus +++
exercises: 1. human | 2. computer | 3. interaction | 4. paradigms | 5. design basics | 6. software process | 7. design rules | 8. implementation | 9. evaluation | 10. universal design | 11. user support | 12. cognitive models | 13. socio-organizational | 14. comm and collab | 15. task models | 16. dialogue | 17. system models | 18. rich interaction | 19. groupware | 20. ubicomp, VR, vis | 21. hypertext and WWW